

Hit Points: 6,000 Damage Reduction: 20 Shield Rating: 500 Damage Threshold: 682 Reflex Defense: 20 ( Flat-Footed: 20), Fortitude Defense: 184 +20 Armor, Vehicular Combat

Had they not fallen to sabotage and trickery, its not unreasonable to think the two massive ships might have rebuilt the Empire one system at a time, with or without supporting Starships.Įclipse-Class Star Dreadnought Statistics (CL 50)

The fighting capacity of an Eclipse-Class Star Dreadnought is unmatched, and neither ship was destroyed by conventional forces. As a result, the Superlaser takes a -20 penalty on attacks against targets smaller in size than Colossal (Cruiser). The weapon is difficult to aim, however, requiring the entire ship to be aligned to do so. It can, however, smash through any conceivable shields and render a planet uninhabitable or destroy any lesser target. The Eclipse-Class axial Superlaser is two-thirds as powerful as one of the component projectors of a Death Star Superlaser, and thus lacks the power to destroy a planet-sized target. In fact, an Eclipse-Class masses much more than any other Super Star Destroyer ever built, and uses much of the additional mass to carry a keel-mounted axial Superlaser. 2.5.7 Tractor Beam, Battery (5 Gunners)Īt 17.5 kilometers in length, the Eclipse-Class Star Dreadnought is shorter than a standard Super Star Destroyer, but its a mistake to think of them as smaller.2.5.6 Heavy Concussion Missile, Battery (5 Gunners).2.5.5 Heavy Ion Cannon, Battery (5 Gunners).2.5.4 Laser Cannon, Point-Defense, Battery (5 Gunners).2.5.2 Heavy Turbolaser, Battery (5 Gunners).2 Eclipse-Class Star Dreadnought Statistics (CL 50).
