

In this session, we reveal how physics, animation and IK were integrated to produce this fast-paced, responsive action. The character can skydive, dangle from a helicopter, parachute, swim, grapple and cling to cars, boats and air vehicles, all while firing a wide range of weapons.


Just Cause 2 is a game with a uniquely varied character game-play and interaction with objects. Physics Meets Animation : Character Stunts in Just Cause 2 Your browser does not support the audio element.
